# Liam Armitage

This is the Markdown version of https://www.liamarmitage.com/.

**VFX & Technical Artist** · Respawn Entertainment · Star Wars Jedi team

Associate VFX Artist at Respawn. Real-time VFX in UE5 and Niagara, with a technical-art bent: shaders, simulation, artist tools.

## Work

### [Star Wars Jedi](https://www.liamarmitage.com/projects/jedi.md)

2024–PRESENT · Associate VFX Artist · Respawn Entertainment

Combat and environment VFX, systems for other artists, and some Force effects, mostly in UE5 Niagara.

### [Changeling VR](https://www.liamarmitage.com/projects/changeling.md)

2023 · Lead Technical Artist · Xana Adhoc · Summer co-op

A VR mystery game made at RIT. I was a core part of the optimization that took it from 2.5–10 FPS to 90–120 in VR.

### [Mushroom Kid's Big Grass Sword](https://www.liamarmitage.com/projects/mushroom.md)

2022–24 · Environment, VFX & Tech Art

A jam game that grew into a funded Kickstarter and took the Grand Prize at RPI GameFest 2024. I made its background art and environment VFX.

### [Flipnote Shader](https://www.liamarmitage.com/projects/flipnote.md)

2023 · Solo R&D · Unity / HLSL

A Unity post effect that redraws 3D scenes in the hand-drawn style of Flipnote Studio 3D.

### [Jolyne's Thread](https://www.liamarmitage.com/projects/jolyne.md)

2023 · Solo R&D · Blender Geometry Nodes

Jolyne's thread from JoJo's Bizarre Adventure as a procedural Blender asset. Draw a curve and the thread follows it.

## About

I make real-time VFX on the Star Wars Jedi team at Respawn.

I started there as an intern in the summer of 2024 and came back as an Associate VFX Artist in June 2025. Most of my work is combat and environment effects, plus systems other artists use and some Force effects, mostly in UE5 Niagara.

I came to VFX through technical art. At RIT I spent a summer on the optimization push that took Changeling VR from 2.5–10 FPS to 90–120, and made background art and environment VFX for the indie game Mushroom Kid's Big Grass Sword. I still lean technical: shaders, simulation, and tools other artists use.

I speak English, fluent Japanese and conversational Mandarin, which is why this site comes in all three. Off the clock I study languages and draw for fun, and lately I've been a little obsessed with Starfinder.

- **Now**: Associate VFX Artist. Respawn Entertainment, Star Wars Jedi team. Intern May–Aug 2024; Associate since June 2025.
- **Education**: B.S. Game Design & Development. Rochester Institute of Technology, December 2024. Summa cum laude.
- **Languages**: English (native), Japanese (fluent, N1), Mandarin (conversational)

## Elsewhere

### [The Getaway](https://www.liamarmitage.com/getaway/)

The wiki for a Starfinder campaign I play in, now in its second season. Our GM writes the story; I built and host the wiki and take notes at the table. I play IC-17 and Aldis Vern.

## Contact

The site has Email, LinkedIn and GitHub buttons.

- LinkedIn: https://www.linkedin.com/in/liamarmitage/
- GitHub: https://github.com/PukekoKiwi

## Pages on this site

- [Star Wars Jedi Series](https://www.liamarmitage.com/projects/jedi.md)
- [Changeling VR](https://www.liamarmitage.com/projects/changeling.md)
- [Mushroom Kid's Big Grass Sword](https://www.liamarmitage.com/projects/mushroom.md)
- [Flipnote Shader](https://www.liamarmitage.com/projects/flipnote.md)
- [Jolyne's Thread](https://www.liamarmitage.com/projects/jolyne.md)
- [日本語: 琉煌・庵三灯寺 — VFX・テクニカルアーティスト](https://www.liamarmitage.com/ja/index.md)
- [中文: 琉煌·庵 — 特效设计师 · 技术美术](https://www.liamarmitage.com/zh/index.md)
