Liam Armitage

VFX & Technical Artist

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Star Wars Jedi Series

MAY–AUG 2024 · JUN 2025–PRESENT

Associate VFX ArtistRespawn Entertainment

Footage from Star Wars Jedi: Survivor (2023), which shipped before I joined.

I make real-time effects for Respawn Entertainment's Star Wars Jedi team, in Unreal Engine 5 with Niagara and Houdini.

UE5NiagaraHoudiniHLSLMaterial EditorSubstance 3D DesignerPerforce

My part

I joined the team as a VFX Artist Intern from May to August 2024, finished my degree at RIT that December, and came back as an Associate VFX Artist in June 2025.

Most of my work lately is combat effects and environment VFX. I also build systems for other artists to use, and make some of the Force effects. I plan each effect with the other departments and take it to final, and all of it has to fit the game's frame budget on console.

The specifics are under NDA, so I can't show my own work from the team here.

The series

Both games shipped before I joined, so this footage is the team's work. It's the standard I work to now.

  • Star Wars Jedi: Fallen Order (2019). Cal Kestis's first game: lightsaber action with Souls-style combat, set just after Order 66.
  • Star Wars Jedi: Survivor (2023). The sequel, five years on for Cal: five lightsaber stances and larger, semi-open worlds.
Star Wars Jedi: Survivor, a photo-mode shot by AnimatedJen
Star Wars Jedi: Survivor, a photo-mode shot by AnimatedJen
Survivor photo-mode shots by AnimatedJen.